Duration: 12 Semanas
Ready to level-up your torso game? This course dives into the structure and flexibility of the torso—the powerhouse that sells believable weight. We’ll break its hierarchy down step by step all the way to the arms, then sprinkle in some IK-FK magic so your characters can show real-deal effort, strength, and leverage. By the end, they’ll push, pull, and heave props in complex scenes, and your audience will feel every ounce!
This module is all about breaking the technical barrier and kicking off your journey to becoming a true animation artist. Here you’ll master the essentials that bring characters to life – weight, balance, arcs, lines of action, and more.
This month you’ll learn: what makes a great video reference; what golden poses are (and why they matter); how to find the right rhythm for your character; and how to know how far to take your blocking.
Assignment:

This month you’ll dive into contrapposto, lines of action, and mass impact to sell weight – plus how to switch between C- and S-curve shapes to reveal the shifting centers of power that lead your character’s motion.
Assignment:
Animate an armless character doing an activity where torso twist and flex carry the performance – convincingly showing weight, balance, agility, and personality while respecting real-world forces like gravity, inertia, and centrifugal force.
Here are the big takeaways :

Next two weeks: your first full-body character!
You’ll break down how hips, spine, arms, and feet team up to move—then put it all back together into a walk that feels alive. Not just mechanics: we’ll dial in personality, weight, timing, and speed so every step makes sense and your character actually breathes on screen.
Assignment
Basic: Full-body walk cycle with a clear attitude/personality.
Advanced: Full-body walk cycle with personality starting from idle and coming to a clean stop.
These are the main takeaways:

Final stretch of the module: IK + FK to the rescue!
You’ll discover why IK and FK are your best allies—and why smart animators switch between them constantly instead of choosing a “favorite.” That’s how you make your character truly plant, push, lean, and interact with the environment.
Assignment:
Animate a full-body character performing actions that lean on or plant against environmental props, putting IK↔FK switching into practice. For the legs, include intentional chain “breaks”/offsets – thigh, calf (shin), ankle, and ball/toe – to sell convincing drag and overlap.
What you’ll master:

Start of Course: September 18, 2025
Total number of sessions: 12 Live classes + 12 Personal Video Reviews + Daily Reviews
Schedule options:
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